INK is a game that I originally created in college, but soon became my largest personal project. The goal of the game is to teach children about the concept of failure, and that it isn't something to be scared of, but an opportunity for further experimentation and exploration. INK is based on a fairly simple concept: an inky black blob in a white room with white walls. The blob can be launched, and whenever it hits a wall, it leaves a splatter and dissolves, respawning at the beginning of the level. Every time the player "dies," they have the opportunity to try again, with just a little more information than they had last time.

I designed roughly 100 levels for INK, all utilizing different concepts and the four different power-ups which change the behavior and color of the inky character blob. I worked in collaboration with art programmer Junior Siguencia, who ensured the game had a cohesive visual style, with a sleek, simplistic feel.

Power-Ups
Sticky Notes

I also composed the music for INK and did the primary sound design. I created an adaptive sound system which alters the background music based on which power-ups the player had collected throughout the course of a level. While composing the music and designing the sound effects, I aimed for a very simple, lo-fi sound to complement the game's visual style.